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Kit Settings
There are a bunch of options available in a kit's configuration file.
Sets kit display name. This name is returned by the %kit_name%
internal placeholder.
Name: 'Archer'
Sets kit description. This text is returned by the %kit_description%
internal placeholder.
Description:
- 'Standard archer set'
- 'with a bow and arrows.'
Sets whether player must have a kit-specific permission to use the kit.
Permission_Required: false
Sets kit icon to display in GUIs. Click Here to browse available options.
Icon:
Material: bow
Sets commands to execute when the kit is given to a player.
Commands:
- give %player_name% apple 1
- feed %player_name%
You can use %player_name%
and PlaceholderAPI placeholders.
Sets kit purchase cost.
Cost:
vault: 1500.0
coinsengine_coins: 10.0
Here vault
and coinsengine_coins
are currency identifiers . You can add as many currencies as you want!
You can use the %kit_cost%
internal placeholder to display actual, formatted kit cost.
If specified currency is invalid or not installed, it will be ignored.
Here you can set attribute bonuses for players. Click Here for a list of available attributes.
The Multiplier
setting defines attribute Operation . If set on true
, uses the add_multiplied_base
, otherwise, the add_value
is used.
Attributes:
# +30% movement speed.
movement_speed:
Amount: 0.3
Multiplier: true
# +5 max. health
max_health:
Amount: 5.0
Multiplier: false