#
Mob Settings
There are a bunch of options available in a kit's configuration file.
Sets mob type. Click Here for a list of available mob types.
EntityType: zombie
Sets mob display name and whether it's always visible or not.
DisplayName:
Value: Zombie
AlwaysVisible: true
Here you can set mob attributes. Click Here for a list of available attributes.
Attributes:
movement_speed: # attribute name
Initial: 0.23
PerLevel: 0.002
Min: 0.0
Max: 1000.0
attack_damage: # attribute name
Initial: 3.0
PerLevel: 0.15
Min: 0.0
Max: 1000.0
- Initial - Sets base attribute value.
- PerLevel - Sets per level attribute value: result = initial + (perLevel \times (mobLevel - 1))
- Min - Sets. min. possible attribute value. Mob's attribute value can't go below this value.
- Max - Sets. max. possible attribute value. Mob's attribute value can't go above this value.