# Mob Settings

There are a bunch of options available in a kit's configuration file.

Sets mob type. Click Here for a list of available mob types.

EntityType: zombie

Sets mob display name and whether it's always visible or not.

DisplayName:
  Value: Zombie
  AlwaysVisible: true

Here you can set mob attributes. Click Here for a list of available attributes.

Attributes:
  movement_speed: # attribute name
    Initial: 0.23
    PerLevel: 0.002
    Min: 0.0
    Max: 1000.0
  attack_damage: # attribute name
    Initial: 3.0
    PerLevel: 0.15
    Min: 0.0
    Max: 1000.0
  • Initial - Sets base attribute value.
  • PerLevel - Sets per level attribute value: result = initial + (perLevel \times (mobLevel - 1))
  • Min - Sets. min. possible attribute value. Mob's attribute value can't go below this value.
  • Max - Sets. max. possible attribute value. Mob's attribute value can't go above this value.