#
Level Rewards
ExcellentJobs features flexible and customizable rewards system for leveling in jobs, where each job can have it's own reward lists.
With built-in rewards system, you can:
- Give the reward for every X level ups.
- Auto-scale reward(s) using modifiers.
- Run unlimited amount of commands per reward with PlaceholderAPI support.
- Require certain permission to get the reward.
- Require certain rank(s) to get the reward.
- Require certain priority to get the reward.
- Display custom info if player doesn't met the requirements.
Job rewards can be viewed by players in a fully customizable GUI. You can edit GUI's layout in the /menu/job_level_rewards.yml config file.
Players can get rewards only once per each job level. This means that leveling up back after downgrading won't trigger leveling rewards.
This can be bypassed with a permission.
#
Manual Claiming
NEW
Manual claiming feature requires players to claim unlocked job rewards by clicking them in the Rewards GUI.
This feature can be toggled in the config.yml -> Jobs
-> Rewards
-> ClaimRequired: true
#
Setup Rewards
Level rewards are configurable throught the settings.yml config file of desired job(s) under the Leveling
-> Rewards
section:
Rewards:
List:
every_1_level:
Levels: '1'
Repeatable: true
Name: $%mod_money%
Description: []
Commands:
- money give %player_name% %rawmod_money%
Required_Permission: 'null'
Required_Ranks: []
RequirementInfo:
- ''
Required_States:
- PRIMARY
donator_10_levels:
Levels: '10'
Repeatable: true
Name: x1 Jobs Crate Key <red>(Premium only)</red>
Description: []
Commands:
- crates key give %player_name% jobs 1
Required_Permission: 'null'
Required_Ranks:
- vip
- premium
- admin
RequirementInfo: []
Required_States: []
Modifiers:
money:
Base: 0.0
Per_Level: 1000.0
Step: 1.0
Action: ADD
The List
section contains rewards definitions. You can add as many rewards as you want. Names must be unique.
The Modifiers
section contains modifier definitions for rewards to auto-scale them with job levels.
In the example above, there are 2 rewards every_5_levels
and donator_10_levels
, and 1 modifier money
:
- The
every_1_level
reward gives (1000 \times jobLevel) money every level up. So $1000 at level 1, $2000 at level 2, and so on. - The
donator_10_levels
reward gives 1 crate key every 10 levels for players with any of the following ranks:vip
,premium
oradmin
. - The
money
modifier is used to provide dynamic money amount for theevery_1_level
reward.
Reward Settings:
- Levels - Job level(s), when reward is triggered. Split with comma:
1,5,7,22
. - Repeatable - Makes reward to appear every X levels from the
Levels
setting. Otherwise once at each level. - Name - Reward display name.
- Description - Reward description.
- Commands - Commands to run. Use prefix
player:
to run command by a player (ensure to wrap command in single quotes' '
!). - Required_Permission - Player must have specific permission to obtain the reward. Set it to
null
to disable. - Required_Ranks - Player must have any of listed ranks to obtain the reward. Set it to
[]
to disable. - Required_States - Player must have the job set on any of specific priority to obtain the reward. Set it to
[]
to disable. - RequirementInfo - Custom requirements description.
The following placeholders are available to use in Description, Commands and RequirementInfo:
%player_name%
for a player name.%mod_name%
to display formatted modifier value, wherename
is name of the modifier, e.g.%mod_money%
.%rawmod_name%
to display plain modifier value, wherename
is name of the modifier, e.g.%rawmod_money%
.