ExcellentCrates v7.0.0

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Published 09/10/2026

The v7 Major Update brings a completely fresh experience to ExcellentCrates! Every single system has been rewritten from scratch, featuring true modularity, massive performance boosts, and, of course, fixes for all known bugs.

Crate Blocks

There were plenty of complaints about the old block binding system, so here's a much better solution for everyone. Block binding is now handled by an optional Blocks module.

Instead of manually "linking" crates to existing blocks, you now just grab the crate block itself via the in-game GUI editor or the /crate getblock command, and place it down wherever you want! This gives you way more control, lets the system detect block positions with pinpoint accuracy, simplifies setup, and cuts down on weird bugs.

  • Modular feature! If you don't plan on placing physical crate blocks in your world, feel free to disable this module entirely.
  • Inverted workflow: Instead of linking a crate to a block, you just place the specific block (default, custom, or furniture) for that crate right into the world. Quick and painless!
  • Added explicit support for Nexo custom blocks and furniture. Interactions are handled properly now.
  • Added explicit support for ItemsAdder custom blocks and furniture. Interactions are handled properly now.

Holograms

  • Added Scale and LineWidth settings for holograms via PacketEvents.
  • Dropped ProtocolLib support for holograms due to its half-dead state. Please use PacketEvents instead.

Fast Opening

Fast Opening - previously tucked inside "Mass Opening" - is now its own standalone feature. Opening a crate while sneaking automatically triggers Fast Open mode.

  • Modular feature! You can fully disable it in the main crates.core.yml config, and it won't affect opening behavior at all.
  • Fast Open skips all menus, automatically choosing the highest amount or whatever option is currently available.
  • Skips animations entirely and grants rewards instantly.
  • Key/currency selection is handled automatically, picking any available payment method.

Batch (Bulk Opening)

Mass Opening is now simply called Batch. Backed by a brand-new codebase, it runs significantly smoother.

  • Modular feature! Completely toggleable in the main crates.core.yml config file.
  • Added a clean GUI selector to choose exactly how many crates you want to open in one go.
  • The available amount automatically adjusts based on active cooldowns, costs, keys, and other limits.
  • If a player can only afford 1 opening, the selector GUI is skipped completely.
  • Opening via Fast Open always defaults to the maximum possible amount.

Rarity

Let's be honest: having a separate rarity system that also altered reward drop chances was a bit overkill. It's gone now, making reward chances much easier to balance for everyone.

  • The Weight option under Rarity no longer affects reward drop chances.
  • Added a Color setting that modules and features can use to color-code reward rarities.

Reward Commands

Rewards can now have multiple command "bundles", each with its own commands and settings. There are now 3 execution modes controlling how these bundles are rolled and executed.

  • Modular feature! You can completely disable the reward commands component. All related features disappear cleanly, without losing any data if you re-enable it later.
  • Added a toggle switch in the GUI editor so you can pause command execution on win without deleting your setup.
  • Added 3 command execution modes: NORMAL, WEIGHT, and CHANCE.
  • NORMAL mode executes all bundles sequentially.
  • CHANCE runs bundles in order, but only if each one passes its individual chance roll.
  • WEIGHT picks and runs a single bundle based on configured weights.
  • Added an iterations option for command bundles. For example, paired with WEIGHT, you can trigger a guaranteed number of bundles, rolling each one by weight.

Reward Roll Count

A heavily requested feature - especially for non-GUI animations (which are the only ones right now anyway, haha) - is finally here! You can now configure any crate to roll multiple rewards per single opening.

  • Added the Required Amount option in the crate editor's Rewards menu.
  • Players will see as many reward animations as specified by Required Amount, multiplied by the chosen Batch count.
  • Animations play out sequentially, one after another.

Selectable Rewards

The non-gambling reward selection feature got some long-overdue love. You can even combine it with the Batch feature now! Pretty sweet.

  • Modular feature! You can completely toggle this off so it never interferes with regular reward rolling.
  • Moved to a dedicated editor section. Instead of the old workaround where it acted like a crate "opening mode", it's now just a clean toggle switch in the editor.
  • The number of pickable rewards is governed by the same Required Amount setting.
  • Batch support! Players can now pick as many rewards in one go as their keys/funds allow.
  • Quota support! Players can instantly see how many of each reward they can claim based on cooldowns, limits, etc. Maxed-out rewards are hidden from the selection menu.
  • Players can now select the same reward multiple times in one session (as long as their quota allows it).

Editor Fast Mode

  • Bulk reward adding has been renamed to Fast Mode.
  • Fast Mode settings now persist until you log off and are unique to each editor session.
  • Adding rewards in Fast Mode now requires a double-click instead of a single click to prevent accidental additions.

Reward Broadcast

  • Modular feature! You can turn off reward broadcast alerts completely.
  • The crate editor now has a dedicated button opening a menu to toggle alerts per reward. More options might land here later.
  • Broadcast messages now live in their own dedicated config - rewards.broadcast.yml - instead of being shoehorned into the lang file.
  • Added Rarity support so you can configure custom announcements for each rarity tier.
  • Sound effects can now be tuned per broadcast.

Keys

Commands

Added a dedicated /cratekey command for much cleaner key management.

Redeem

Significantly improved the unclaimed key system, complete with dedicated redeem commands.

  • Added /cratekey redeem to claim physical keys that were granted while a player was offline.
  • Added the excellentcrates.keys.auto.redeem permission to automatically grant unclaimed keys on login.

...and a ton of other minor tweaks & fixes under the hood!